![]() ![]() Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. You can mix it with the realtime lighting and shadows system as well. Place your lights, click on 'calculate' and your 3D levels will look great. High quality Light MapperThe editor includes a high quality light mapping tool. For WebGL, there is even a second big JavaScript library with direct access available, which is even open source. Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items. Also, it is possible to download existing 3D models from the web and use them in the editor. Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. You need a fast system with very fast 3D hardware in order to make the effect be nice: Latency is very important, and the. For pure DK1 support without the Oculus Connect driver, use CopperCube 5.0.1 or older. Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows. CopperCube supports DK2 and DK1 (in backwards compatibility mode) of the Oculus Rift, but should also work nicely with newer versions. There are also tools for placing grass and bushes, and creating trees. Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly. High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, and WebGL. With an IT-friendly design and easy-to-navigate user interface, CopperCube manages up to 5,000 individual trend logs so you can get the most out of you BAS without the need to for complex server installations. By buying it, you also support the further development of the engine. CopperCube is your solution for archiving trend logs with a controller. The engine is free but there is also a professional edition (DLC): It adds post effects like bloom and the option to customize the splash screen logo. As Windows or Mac OS X apps, WebGL websites, or Android apps. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Ĭreate your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. No programming needed! Create 3D games and apps quickly. – Various minor improvements and tweaks here and there.CopperCube is a full-featured 3D game engine. ![]() It will disable anti-aliasing now for this by default. – CopperCube now warns if PostProcessing is enabled together with the Anti-Alias feature on D3D9, since they can’t be used together at the same time. It now does, and also fixes a problem where restarting a scene would set the background of a scene to gray by default. Previously, the ‘Restart scene’ action would not reset altered fog and postprocessing settings. It also now re-adjusts itself when the window is resized. ![]() Also, when selecting multiple objects, the selection is much better reflected between explorer and 3d view now.įor the Windows and macOS target, the debug console is now a bit bigger and is able to show longer lines of text. Selection highlighting in the scene graph explorer has been improved: When selecting a 3d object in the view, the object is also now scrolled too in the scene graph explorer. This update includes some improvements and fixes for some minor bugs of the 6.0 release: If you are interested in learning more about CopperCube be sure to check out our complete tutorial series available of .ĭetails of the release from the CopperCube forum: This release is relatively minor, including mostly quality of life changes such as improved selection capabilities as well as an enlarged debug console, improved scene restart functionality and more. Today is the first release of the CopperCube game engine, since version 6 came out a month ago. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |